Sylvea AringerilleStrength: 10 (+0)
Dexterity: 11 (+0)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 17 (+3)
Charisma: 10 (+0)
Size: Medium
Age: 125 years
Sex: Female
Height: 5' 1"
Weight: 110 lbs
Skin: Light tan
Eyes: Jade green
Hair: Light brown, calf-length braid
Alignment: Neutral Evil
Deity: Evening Glory
Domains: Magic, Protection
Magic Domain - Granted Power: Sylvea can use scrolls, wands and other Arcane magic devices as if she were a Wizard; her effective Wizard level is equal to half of her Cleric level. If she ever becomes a dual-class Cleric/Wizard, her effective Wizard level (derived from her Cleric level) is added to her actual Wizard level for the purposes of using arcane magic items.
Magic Domain Spells:1st: Nystul's Undetectable Aura
2nd: Identify
3rd: Dispel Magic
4th: Imbue with Spell Ability
5th: Spell Resistance
6th: Antimagic Field
7th: Spell Turning
8th: Protection from Spells
9th: Mordenkainen's Disjunction
Protection Domain - Granted Power: Once per day, Sylvea can impart a Protective Ward on anyone she touches. The Protective Ward grants a bonus (equal to Sylvea's Cleric level) to the subject's next saving throw. Imparting the Protective Ward is a standard action, and it lasts for one hour (or until the subject has to make a saving throw, whichever comes first).
Protection Domain Spells:1st: Sanctuary
2nd: Shield Other
3rd: Protection from Elements
4th: Spell Immunity
5th: Spell Resistance
6th: Antimagic Field
7th: Repulsion
8th: Mind Blank
9th: Prismatic Sphere
Hit Points: 30
Speed: 30 Feet
Armor Class: 13
Touch AC: 10
Flatfooted AC: 13
Initiative Modifier: None
Fortitude Save: +4 (4 [Base] +0 [Constitution])
Reflex Save: +1 (1 [Base] +0 [Dexterity])
Will Save: +7 (4 [Base] +3 [Wisdom])
Base Attack Bonus: +2
Attack (Melee): +2 (2 [BAB] +0 [Strength])
Attack (Ranged): +2 (2 [BAB] +0 [Dexterity])
Elf Abilities:Immunity to Sleep Spells and Magicks.Immunity to Ghoul Paralysis: Sylvea is immune to the paralyzing touches of ghouls. Note that the more powerful ghouls or ghasts may possess Paralysis abilities strong enough to overpower this resistance.
Resistance to Enchantments: +2 bonus to Saves against Enchantment spells or effects.
Low-light Vision: Elves can see twice as far--and twice as well--as humans can see in poorly lit conditions (ie. starlight, moonlight, torchlight, light fog and so on).
Reduced need for rest: Elves do not need to sleep; instead of eight hours of sleep, Sylvea can enter a four-hour state of trance and emerge from it fully rested.
Keen Senses: As with all elves, Sylvea receives a +2 Racial Bonus to all Listen, Search and Spot checks. In addition, Sylvea automatically makes a secret Search check to detect any secret door if she passes within 5 feet of it.
Skills:Concentration (Con): 2
Diplomacy (Cha): 2
Disable Device (Dex): 1
Hide (Dex): 1
Intuit Direction (Wis): 1
Knowledge - Arcana (Int): 2
Knowledge - Religion (Int): 2
Profession - Apothecary (Wis): 1
Profession - Herbalist (Wis): 2
Scry (Int): 2
Sense Motive (Wis): 1
Spellcraft (Int): 2
Languages:Common, Elven, Abyssal
Feats:Elven Weapon Proficiency (Racial Ability): Sylvea may wield any shortbow, longbow or rapier without penalty.
Simple Weapon Proficiency (Class Ability): Sylvea may wield any Simple weapon without penalty.
Light Armor, Medium Armor, Heavy Armor and Shield Proficiencies (Class Ability): Sylvea may don and wear any armor--or equip any shield--without penalty.
Ariean AringerilleStrength: 15 (+2)
Dexterity: 17 (+3)
Constitution: --
Intelligence: 15 (+2)
Wisdom: 11 (+0)
Charisma: 16 (+3)
Size: Medium
Age: 120 years
Sex: Female
Height: 5' 2"
Weight: 107 lbs
Skin: Light gray, nearly white
Eyes: Yellow
Hair: Golden brown, lower-back-length
Alignment: Neutral Evil
Deity: Evening Glory
Hit Points: 33
Speed: 30 Feet
Armor Class: 15
Touch AC: 13
Flatfooted AC: 12
Initiative Modifier: +3 (Dex)
Fortitude Save: +0 (0 [Base] +0 [Constitution])
Reflex Save: +3 (0 [Base] +3 [Dexterity])
Will Save: +3 (3 [Base] +0 [Wisdom])
Base Attack Bonus: +1
Attack (Melee): +3 (1 [BAB] +2 [Strength])
Attack (Ranged): +4 (1 [BAB] +3 [Dexterity])
Elf Abilities:Immunity to Sleep Spells and Magicks.Resistance to Enchantments: +2 bonus to Saves against all Enchantment spells or effects.
Low-light Vision: Elves can see twice as far--and twice as well--as humans can see in poorly lit conditions (ie. starlight, moonlight, torchlight, light fog and so on).
Keen Senses: As with all elves, Ariean receives a +2 Racial Bonus to all Listen, Search and Spot checks. In addition, Ariean automatically makes a secret Search check to detect any secret door if she passes within 5 feet of it.
Ghoul Abilities:Immunity to Sleep Spells and Magicks.No Need to Sleep: As with most undead, Ariean does not sleep...ever.
No Need to Breathe: Undead cannot drown, nor can they expire from asphyxiation. Speech still requires Ariean to draw breath, however.
Agelessness: Ariean does not age physically, and magic or supernatural powers which inflict aging will have no effect.
Darkvision: Ariean can see up to 60 feet in complete darkness. Darkvision can only see images in grayscale, however, and cannot differentiate between colors.
Immunity to Poison and Disease: Ariean is immune to all mundane poisons and diseases. However, tales of magical venoms and plagues which
can harm the undead persist....
Bastion of Undeath: Ariean is immune to critical hits, subdual damage, sneak attacks, Ability drain and energy drain as well as most mind-influencing magic and most undead supernatural abilities.
Natural Weaponry: Two claw attacks (1d3 Damage each) and one bite attack (1d4 Damage). Ariean does not provoke Attacks of Opportunity when attacking armed enemies while unarmed.
Natural Armor +2: As with all ghouls, Ariean's skin becomes more durable with greater age and power, increasing her Armor Class.
Turn Resistance +2: All attempts to Turn or Rebuke Ariean do so as if she were two Levels or Hit Dice higher.
Paralysis: Any hit with Ariean's claw or bite attacks can inflict paralysis for one round. The victim may resist with a Fortitude Save, against a DC of 10 +half of Ariean's Hit Dice +her Charisma modifier. Presently, this Save DC is 15.
Increased Abilities: As an evolving ghoul, Ariean gained +2 Strength at Level 2 and +2 Intelligence at Level 3.
Reversed Polarity: Negative Energy can heal and strengthen Ariean.
No Constitution: Without a Constitution score, Ariean is utterly tireless; this accounts for her immunity to poisons and diseases as well.
Ghoul Weaknesses:Ghoulish Hunger: Ariean must eat a stomach's worth of flesh every three days (or less) or risk a plunge into derangement and Wisdom loss.
Lifelessness: Without a lifeforce, Ariean cannot heal naturally over time; she can only be healed through Negative Energy or through resting in her grave, coffin or other consecrated resting place. Such rest will heal her for 1 Hit Point for each day where she rests 8 or more hours, or 2 Hit Points if she rests the entire 24 hours.
Death's Waiting Grasp: Without a lifeforce, there are no "Dying" or "Unconscious" states for the undead. Upon reaching zero or negative Hit Points, Ariean will die immediately.
Oblivion: Divine spells which restore the dead to life work through returning the soul to the body. But the process of becoming undead either destroys the soul, consumes it or corrupts it beyond repair. Only the rarest, most powerful and most epic of spells can restore a slain undead creature to existence. Ariean has already died once, and without such epic magicks the next time she dies will be her last.
Reversed Polarity: Positive Energy can injure and weaken Ariean.
No Constitution: Without a Constitution score, Ariean may be very vulnerable to spells or magic abilities which require Fortitude Saves to resist.
Skills:Balance (Dex): 2
Climb (Str): 4
Hide (Dex): 3
Knowledge - Religion (Int): 2
Jump (Str): 4
Move Silently (Dex): 5
Spot (Wis): 2
Wilderness Lore (Wis): 1
Languages:Common, Elven, Sylvan, Terran
Feats:Elven Weapon Proficiency (Racial Ability): Ariean may wield any shortbow, longbow or rapier without penalty.
Simple Weapon Proficiency (Class Ability): Ariean may wield any Simple weapon without penalty.
Track (General Feat): Ariean may follow a quarry's trail with a successful Wilderness Lore check. The DC and adjustments for this check depend on terrain, environmental conditions and time's passage.
Lifebond (Monstrous Feat): Ariean has a spiritual bond with Sylvea. As long as Sylvea is within 60 feet, Ariean receives bonuses of +4 to Turn Resistance and +2 to all Saving Throws. (These benefits are lost if Sylvea ever turns hostile to Ariean, and are lost with the addition of a -2 penalty on all Saves if Sylvea ever dies.)