Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Wed Sep 29, 2010 3:53 pm
Yeah, that seems pretty petty - blocking IV specifically as there isn't anything in the address or most of the contents (that aren't blocked off already) that should raise objections.
But still, you at work. lol.
Good luck with it. The new pogs look cool, btw.
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Oct 01, 2010 6:36 am
S.E.A.M.U.S wrote:
so will we fight a flesh golem at the top of the clock tower?
No. You get to fight Dracula himself. Haven't you ever played Castlevania?
Wraith wrote:
Yeah, that seems pretty petty - blocking IV specifically as there isn't anything in the address or most of the contents (that aren't blocked off already) that should raise objections.
But still, you at work. lol.
Good luck with it. The new pogs look cool, btw.
Thank you. Next, I get to overhaul the altitude/depth indicators as well as the numbers for NPC characters and creatures, just to make them all more flexible and conform them to a more universal standard. And I want to make wider versions of those height and depth indicators to accommodate four-digit numbers, just in case you guys ever have to climb a 2,000-foot mountain and duke it out with a flesh golem and a bunch of gargoyles at the top.
That might have to wait for a little bit, though; I've been coming down with some kind of flu bug for the past two or three days, and it's really hitting me full-force tonight. I just had to get up and go get dinner, dinner's not sitting very comfortably and now I think I'd better head back to bed for two more hours and hope that the aspirin and the Pepto I just put down do their jobs. If they don't, it's going to be a very long night at work tonight.
See you tomorrow, maybe, I hope?
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Sat Oct 09, 2010 6:30 am
Yay, more sucky news! No one at work seems to know who our network admin is; it's one of those deals where you ask five different people and get five different answers. It doesn't help that Jo (one of the resort's owners) just fired our Grand Lodge manager over nitpicky trivial rubbish and the workplace is in a bit of chaos and upheaval right now. But daggit, work's my best time and place for posting to this site right now...or it would be if it wasn't for this mysterious network admin blocking Illusion Vale for no good reason....
Tomorrow looks pretty dead, though. Maybe I'll be able to get something done once I deposit my paycheck and get home. We can only hope.
My job used to be so awesome, too. Then Jo got put in charge. If only we could turn back time, huh?
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Sat Oct 09, 2010 2:21 pm
Jobs have a tendancy to be like that, bud.
S.E.A.M.U.S Valian
Number of posts : 356 Age : 48 Location : Now with half the bladders and none of the taste!
Subject: Re: House of Ainsley: Out-of-Character Discussion Sat Oct 09, 2010 7:58 pm
speaking of jobs, I NOW HAVE ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Sun Oct 10, 2010 6:14 pm
Oh, hey, Jazman! While I was writing up that PM to Taljor, I finally resolved that one issue from Keitha's character creation and came up with a name for Keitha's elfy daddy: Dicorn Hehasiel. How does that sound?
(Don't worry; Keitha's surname would still be Ainsley, not Hehasiel. Nobility trumps commonfolk when it comes to identifying any illegitimate kids born between the two, though certain nobles unwilling to acknowledge their bastard offspring have been known to waive this claim and bestow unto the child the commoner parent's surname, along with a good deal of "hush money" to keep the commoner parent quiet about the kid's heritage.
Good thing Keitha didn't have to deal with that static, huh? Once you lose your darling and princely husband to a bunch of lowborn criminals, you tend to stop giving half a damn about what other people think of you. )
Okay, back to PM Land I go. Chat yaz later on today!
Jazman Youngling
Number of posts : 84 Age : 48 Location : Mostly next to a dragon.
Subject: Re: House of Ainsley: Out-of-Character Discussion Sun Oct 10, 2010 11:41 pm
The House of Ainsley wrote:
Oh, hey, Jazman! While I was writing up that PM to Taljor, I finally resolved that one issue from Keitha's character creation and came up with a name for Keitha's elfy daddy: Dicorn Hehasiel. How does that sound?
That is cool.
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Mon Oct 11, 2010 7:07 am
Wowo... looks like the whole gangs on, except for SEAMUS.
Also, CONGRATULATIONS MAN!!! Its good when you a get a job. Really. I mean, seriously. I'm not kidding.
And just cos I'm an aussie don't make me wanna talk like one, bub.
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Mon Oct 11, 2010 7:12 am
Jazman wrote:
That is cool.
YEAH!!!
That's your gimmick now, by the way.
Wraith wrote:
Wowo... looks like the whole gangs on, except for SEAMUS.
He's probably waiting for me to join him on Divine Champions so we can tag-team and lay some smack down on some fools. I'll have it installed tomorrow.
Wraith wrote:
Also, CONGRATULATIONS MAN!!! Its good when you a get a job. Really. I mean, seriously. I'm not kidding.
I know that's right. Especially with the Obama administration nudging unemployment above the 10% mark. It's not a good time to be jobless.
Wraith wrote:
And just cos I'm an aussie don't make me wanna talk like one, bub.
But I love Aussiespeak. It's what makes the Team Fortress 2 sniper so awesome...that and the whole shooting-people-through-their-foreheads thing.
And if anyone can convince me to get sloshed on Foster's beer, it's Paul Hogan. Where has that jolly old bloke been lately?
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Mon Oct 11, 2010 7:19 am
I've seen that one before. After the first stint, we went and looked at the trailers for all of them. Pretty funny stuff.
But can't get over wether or not the snipers an aussie, or a brit.
And paul hogan had a run in with the taxman... so he's laying low. LOL.
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Mon Oct 11, 2010 7:35 am
Wraith wrote:
I've seen that one before. After the first stint, we went and looked at the trailers for all of them. Pretty funny stuff.
Indeedy, yes. Too bad we're still waiting on "Meet the Medic" and "Meet the Pyro", though. And "Meet the Sandvich" has to be seen to be believed.
Wraith wrote:
But can't get over wether or not the snipers an aussie, or a brit.
He could be a British import type of Aussie. Didn't one nation come from the other?
Wraith wrote:
And paul hogan had a run in with the taxman... so he's laying low. LOL.
Aww. And Steve Irwin's dead. What other Australians are going to entertain the world now? Surely Hugh Jackman can't shoulder that entire burden on his square and sturdy shoulders.
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Mon Oct 11, 2010 8:48 am
yeah... but they're all square and sturdy...
And studly...
Yeah, i caught the fever too. Sue me.
GoldenDrakon Weaver of Tales
Number of posts : 1586 Age : 53 Location : Usually right where I'm needed most...
Subject: Re: House of Ainsley: Out-of-Character Discussion Thu Oct 14, 2010 8:50 pm
***WARNING!!! ATTENTION!!! WARNING!!!***
I have been thinking for some time now, about many of these threads; there is alot of good information here, both for the new players as well as the old. I myself have gone back many a time and researched old posts and story lines, deciphering old clues, hints and tidbits that get dropped now and then or reviewing my own work in order to expand upon.
The think I note most often however, is that while there is a good deal of useful and creative stuff all around this forum, it is getting harder and harder to track it down among all the 'chatter'. Nothing wrong with chatter, I have contributed my share of it, but I have come to the conclusion that it might be useful to delete certain posts to help cut down on the amount of posts that need to be searched through.
Before any of you freak out, I will **NOT** delete any post that any of us put actual 'effort' into, everyone's Q and A's, graphics, vid posts and the like will be untouched. I am looking towards the purely 'chatter' type posts here and in other threads.
If you have any questions, concerns or really are opposed to the idea, speak now or forever hold your peace.
Thank you, GD
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Oct 15, 2010 8:24 am
Perhaps subforums (such as the four found under the Arena forum) would help mitigate this forum's clutter as well. For example:
1) A Character Creation subforum (where the topics related to character creation can be bundled into one tidy package).
2) A Resources subforum (for all of the Resources topics).
3) A Maps subforum (a new idea of mine, where the land maps from the various cities, nations and continents can be arranged; this could alternately be incorporated into the aforementioned Resources subforum, if desired).
4) A Chapters subforum (for present Chapters and/or past Chapters, including chapters which become irrelevant by party merges or prolonged party splits; if Corwin has his own Chapter and Sylvea has her own Chapter, and the two characters meet up and join up, then Corwin and Sylvea no longer need their own individual Chapters, and one--or both--of the previous Chapters can then be cast aside for future reference, though not for active play).
Come to that, I've noticed that this site doesn't have a pure OOC chatter topic where people can ramble on about random stuff. Is that intentional?
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Oct 15, 2010 11:49 am
I am not really quite sure what you're talking about GD.
This thread in specifics is OOC for Ainsley players. So this thread should be untouched. Or perhaps Ainsley should create a thread specifically for Ainsley (campaign) OOC chat. That is, questions, answers and info on current/previous or future quests in the Ainsley universe.
I'm pretty sure all of the Universes threads are clear on their IC and OOC places.
The only thread I can think of on the top of my head is the Gametable scheduling thread -- that has far too much OOC chatter in it. And I usually get confused between this one that that one.
Which other threads were you thinking of?
And Ainsley: The entire "Common Room" forum is intended purely for OOC chatter. There is no one thread attached for it. There was originally another forum which was dedicated solely to OOC campaign chatter for Universes... but there are so few players that that forum was little used. So I combined with the The Common Room.
This thread, i believe, is used most often for OOC chatter because all current members of IV are Ainsley involved. Your subforum is slowly eating my forum, lol.
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Sat Oct 16, 2010 7:33 pm
Wraith wrote:
This thread, i believe, is used most often for OOC chatter because all current members of IV are Ainsley involved. Your subforum is slowly eating my forum, lol.
Sorry. I'll get back to Divine Champions in a day or two. Pinky promise.
I also just created that new Gametable topic to help declutter the old one, or perhaps even make it "obsolete". The subforum idea could help declutter the House of Ainsley forum by grouping similar topics into nice, neat packages, but I'm all ears for any other ideas.
But it does seem like this topic's becoming the "general OOC chatter" topic for this forum. Speaking of which:
Wraith wrote:
I've seen that one before. After the first stint, we went and looked at the trailers for all of them. Pretty funny stuff.
Hey, Wraith! Pop quiz time! Match the quote with the video. Ready, set, go!
1. "Well, the difference being one's a job and the other's mental sickness!" 2. "For instance, how am I going to stop some big, mean Mother Hubbard from tearing me a structurally superfluous new behind?" 3. "I'm a grim, bloody fable with an unhappy, bloody end!" 4. "Then he used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one!" 5. "Grass grows, birds fly, sun shines and brudder, I hurt people." 6. "My blood! He...he punched out all my blood!" 7. "So listen up, boy, or pornography starring your mother will be the second worst thing that happens to you today!" 8. "It costs $400,000 to fire this weapon for twelve seconds."
A. Meet the Heavy B. Meet the Soldier C. Meet the Engineer D. Meet the Demoman E. Meet the Scout F. Meet the Sniper G. Meet the Spy H. Meet the Sandvich
S.E.A.M.U.S Valian
Number of posts : 356 Age : 48 Location : Now with half the bladders and none of the taste!
Subject: Re: House of Ainsley: Out-of-Character Discussion Sun Oct 17, 2010 1:16 am
1 f 2 c 3 d 4 b 5 e 6 h 7 g 8 a
all of the above from memory
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Sun Oct 17, 2010 3:42 am
...also, Wraith, you'll find that SEAMUS is a complete Steamhead who lives for pop quizzes like this one.
(But it's a little hard to make out anything the Demoman is saying under all that Scottish brogue and growling, isn't it? )
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Thu Oct 21, 2010 4:12 pm
LOL, I'll bow over to Seamus on that one. I recognise some of them but not all.
Also, about the forums.
Ainsley, if you could slog through the OOC chatter and bring up any relevant info on Ainsley campaign and put that into another thread, I believe we can use that for Ainsley ONLY chatter.
this thread can remain as general OOC.
How does that sound? And I'll see about rearranging the forum too. I'll ask GD what he has in mind.
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Thu Oct 28, 2010 7:35 pm
Sorry I've been mostly gone for a week or so, but:
1) First Monday Trade Days is back in town until Sunday. 2) I just got a part in The Talent Box's local production of Miracle on 34th Street. 3) And quite frankly, Team Fortress 2 is addictive.
Very, very addictive.
But at least I can host Gametable Nights at work now. There's also a big Kyocera printer/scanner/copier in the guest computer room, so making new crystal-clear copies of character sheets is a snap. If you're up that late, Tal, feel free to jack in and we can blow right through your character creation, from top to bottom. I'll even bring my three Encyclopedia Magica books to work to supplement your available special item and magic item choices.
Anyway, I'm off to bed now. I have a play rehearsal in about 9 hours, so I have to be ready for it. Ciao, mates.
Wraith Lady Illusion
Number of posts : 2187 Age : 37 Location : CrazyTown. It exists. Really. It Does.
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Oct 29, 2010 11:30 am
I have a question:
If sylvea casts the animate dead spell on the corpse in the room, would she have control of said corpse? What would happen?
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Oct 29, 2010 8:14 pm
Yes, she would. The Animate Dead spell animates a number of corpses or skeletal remains imbued with unlife by the caster, and the undead created are completely obedient to the cleric, sorcerer or wizard who called them forth (until the undead are killed, another spellcaster usurps control of them through spells or a superior attempt to Rebuke or Command Undead, et cetera). The undead controlled can also be released from the caster's control at will (useful if you wish to cast aside your wounded or impaired undead lackeys and replace them with fresh lackeys through additional castings of Animate Dead).
Animate Dead
Necromancy [Evil]
Spell Level: Cleric 3, Death Domain 3, Sorcerer/Wizard 5
Components: Verbal, Somatic, Material (Newbie translation: an incantation must be spoken, prestidigitations or gestures must be made, and one or more specific material items (described below) must be present and are consumed in the spellcasting. This spell thus cannot be cast if the caster is unable to speak, if her hands are unable to move and if the material components--in this case, a black onyx gem (worth at least 50 Gold) for each corpse or skeleton animated--aren't held or carried by the caster.)
Casting Time: 1 action (may be cast in 1 Round as a standard action, assuming that the bodies to be animated have already been prepared)
Range: Touch (each corpse to be animated must be touched by the caster before the spell is cast...specifically, by placing a black onyx into each corpse's mouth)
Targets: One or more corpses touched
Duration: Instantaneous (the spell's effect, that is; the created undead themselves "live" until destroyed.)
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The skeletons or zombies can follow you, or can remain in an area and attack any creature (or just a specific type of creature) entering the place. The undead remain animated until destroyed, and a skeleton or zombie, once destroyed, cannot be animated again.
Regardless of the type of undead, you can't create more Hit Dice of undead than you have caster levels with a single casting of Animate Dead. (In Sylvea's case, she can create up to 5 Hit Dice of undead; humanoid skeletons typically have 1 HD, while typical humanoid zombies have 2 HD. These numbers may change depending on the type of creature animated; a pixie turned into a zombie would have 1/2 HD--so Sylvea could animate up to ten dead pixies (don't ask me how she stuffs that onyx into a pixie, though), while an ogre turned into a zombie would have 4 HD--so Sylvea could only animate one ogre with this spell. But that ogre would make a pretty nasty zombie, mind you.)
The undead you create remain under your control indefinitely. No matter how many times you cast this spell, however, you can only control 2 HD worth of undead creatures per caster level. (So Sylvea can control up to 10 Hit Dice of undead...10 human skeletons, 5 human zombies, 20 pixie zombies, 40 pixie skeletons, 2 ogre zombies, 2 ogre zombies and 1 human zombie, 2 ogre zombies and 4 pixie zombies, or any other equivalent combination.) If you exceed this number, all the newly created undead undead fall under your control, and any excess undead from previous castings become uncontrolled; you can choose which undead are released. If you are a cleric (and yes, Sylvea is), any undead you control by your power to Rebuke and Command undead do not count towards this limit. (So even if Sylvea is controlling her maximum of 10 elf skeletons from two castings of Animate Dead, and she happens across two more undead elf skeletons (who have few enough Hit Dice where Sylvea's attempt to Rebuke them would instead Command them), she can still take control of the two new skeletons through Rebuke Undead, for a total of 12 skeletons.)
Skeletons: An undead skeleton can only be created from a mostly intact corpse or skeleton. The corpse must have bones (so giant leech skeletons are not allowed). If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had while alive. (So even though an ogre, a minotaur, a fire giant, a sea hag, a griffon and a young white dragon are six considerably different creatures, they are all Large creatures, and their animated skeletons would thus be virtually identical in most respects, save for appearances and a few purely physical capabilities...a bite attack for the dragon skeleton, the griffon skeleton's ability to carry a rider and be used as a mount (albeit a non-flying one), and so on.)
Zombies: A zombie can be created only from a mostly intact corpse. The creature must have a true anatomy (so gelatinous cube zombies are not allowed). The statistics for a zombie depend on its size, not on what abilities the creature may have had while alive. (See examples above. As mentioned, magical or supernatural abilities are lost through death and undeath. Zombie griffons can no longer fly, zombie medusae can no longer petrify with their gazes, zombie dragons have no breath weapons and zombie displacer beasts can no longer mask their true locations with illusion. Undead skeletons and zombies are mindless and incapable of recalling any previous Skills or spellcasting abilities, so if you animate a dead bard, don't expect your new bard zombie to be able to pick locks or cast Mage Armor spells for you.)
Material Component: You must place a black onyx gem worth at least 50 Gold into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless, burned-out shells.
(Since you're a newcomer to this game, and since this is your first time casting Animate Dead with Sylvea, and since you're only trying to animate one corpse anyway, I'll go ahead and toss in the black onyx myself (and I probably should have pointed out the spell's material component well ahead of time). But you may want Sylvea to scrounge up some more black onyx gems for the sake of casting Animate Dead in the future. If she's willing to brave several blocks of madman-infested territory, then surely a city the size of Palemare has--or had--one or more jewelry shops; assuming that the shops weren't already stripped bare (which isn't entirely likely, given that the plague turns people into homicidal maniacs who can in turn spread the disease further; any would-be looter with any sense of self-preservation wouldn't have stuck around for long...unless he was too late to escape the quarantine, that is...), Sylvea might be able to help herself to some semiprecious stones--including black onyxes--after sneaking around a gaggle of loons and/or bashing their skulls in.)
(The really pricey precious stones--from opals to diamonds--are probably locked away in vaults, safes and strongboxes, however. Don't you wish you had a rogue like Karnoz in the party now? )
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Wed Nov 10, 2010 8:41 am
Okay, I have my books (including Song & Silence again) and I think it's about time to 1) add a few more tables and posts to the Resources topics, 2) finish up on Karnoz and get Sylvea caught up, and 3) get Keagon on the road.
Also, more random goodness from watching late night Adult Swim:
...and Karnoz will start dressing like a harlequin in T-minus 10...9....
The House of Ainsley Keeper of the Dark Mirror
Number of posts : 2312 Age : 52 Location : The Dark Heart of Bardosylvania
Subject: Re: House of Ainsley: Out-of-Character Discussion Thu Nov 18, 2010 1:50 am
Okay, my eyeballs are throbbing now. I have a half-finished Karnoz post in one window, a half-finished Sylvea post in a second window, a half-finished Keagon intro in the third window, a fourth window where I'm ready to edit The Party topic, two instances of Gametable running and a bunch of new Gametable tilesets I'm working on in Paint Shop Pro (along with those sun-star-planet pics for the Hangman! topic). I also have a window open to Hangman! and another window open to Divine Champions, so I'm really multitasking here.
I need to eat something, rest my eyes and take a break now. Be back in a few.
S.E.A.M.U.S Valian
Number of posts : 356 Age : 48 Location : Now with half the bladders and none of the taste!
Subject: Re: House of Ainsley: Out-of-Character Discussion Fri Nov 19, 2010 9:29 pm
sorry, between work and family (and the few things i'm able to do in my "free" time) I've been neglecting these forums my free time is now being eaten by the monster that is DC Universe online BETA. If you signed up for beta, be sure to check your email as they just did another wave of invites. I'm on the PVP server as "Jackrabbit" or "Phaestus" depending on if you're hero or villain side. I'll post some screenshots once I take some.
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Subject: Re: House of Ainsley: Out-of-Character Discussion