Okay, I'd like to thank Wraith for being a huge help with Gametable tonight. I think I've just about got this thing mastered now.
So tomorrow, 11:00 PM GMT (or 6:00 PM Central, or 1:00 PM Sydney time), I plan on hosting a short homebrewed test adventure, The Tinstone Warrens of Harhagg's Cove. It's kinda sorta optional, but you might to make the following dice macros:
Generald4
d6
d8
d10
d12
d100
2d6
Corwin only(Fortitude Save, Alive) d20+6+2
(Fortitude Save, Undead) d20+6+0
(for those rare instances where undead do get a Fort Save...and they usually don't.)(Reflex Save) d20+1-1
(Will Save) d20+4+4
(Initiative) d20-1
(Base Melee Attack) d20+7
(Base Ranged Attack) d20+3
(Base Smite) d20+11
(Base Power Attack 1) d20+6
(Base Power Attack 2) d20+5
(Base Power Attack 3) d20+4
(Base Power Attack 4) d20+3
(Base Power Smite 1) d20+10
(Base Power Smite 2) d20+9
(Base Power Smite 3) d20+8
(Base Power Smite 4) d20+7
(Trident Damage) d8+3
(Trident Critical) 2d8+6
(Trident Smite Damage) d8+7
(Trident Smite Critical) 2d8+14
(Trident Power Attack 1 Dam) d8+4
(Trident Power Attack 2 Dam) d8+5
(Trident Power Attack 3 Dam) d8+6
(Trident Power Attack 4 Dam) d8+7
(Trident Power Smite 1 Dam) d8+8
(Trident Power Smite 2 Dam) d8+9
(Trident Power Smite 3 Dam) d8+10
(Trident Power Smite 4 Dam) d8+11
(Trident Power Attack 1 Crit) 2d8+8
(Trident Power Attack 2 Crit) 2d8+10
(Trident Power Attack 3 Crit) 2d8+12
(Trident Power Attack 4 Crit) 2d8+14
(Trident Power Smite 1 Crit) 2d8+16
(Trident Power Smite 2 Crit) 2d8+18
(Trident Power Smite 3 Crit) 2d8+20
(Trident Power Smite 4 Crit) 2d8+22
(Trident Damage vs Charge) 2d8+6
(Trident Critical vs Charge) 4d8+12
(Trident Smite vs Charge) 2d8+10
(Trident Smite Critical vs Charge) 4d8+20
(YEOW!)(Rebuke Undead Max Hit Dice) d20+2
(Rebuke Undead Total Hit Dice) 2d6+6
(Dispel Turn Undead) 2d6+6
(Bolster Undead) d20+2
(Profane Lifeleech Damage/Healing per Victim) d6
(Climb) d20+5
(Climb in Half-Plate) d20-2
(Concentration, Alive) d20+4
(Concentration, Undead) d20+2
(Handle Animal) d20+3
(Intimidate) d20+5
(Jump) d20+7
(Jump in Half-Plate) d20+0
(Knowledge: Religion) d20+6
(Profession: Sailor) d20+9
(Spellcraft) d20+4
(Swim) d20+7
(Swim with Armor+Shield+Trident) d20-7
Karnoz only(Fortitude Save) d20+3
(Reflex Save) d20+8
(Will Save) d20+0
(Initiative) d20+4
(Base Melee Attack) d20+4
(Base Ranged Attack) d20+7
(Dagger Melee Attack) d20+5
(Dagger Ranged Attack) d20+8
(0-30 ft Shortbow Attack) d20+9
(Dagger Damage) d4+2
(Dagger Critical) 2d4+4
(Dagger Sneak Damage) d4+3d6+2
(Dagger Sneak Critical) 2d4+3d6+4
(Shortbow Damage) d6
(Shortbow Critical) 3d6
(0-30 ft Shortbow Damage) d6+1
(0-30 ft Shortbow Critical) 3d6+3
(0-30 ft Shortbow Sneak Damage) 4d6+1
(0-30 ft Shortbow Sneak Critical) 6d6+3
(EEK!)(Alchemy) d20+6
(Appraise) d20+5
(Disable Device) d20+10
(Disguise) d20+6
(Forgery) d20+10
(Gather Information) d20+6
(Hide) d20+11
(Knowledge: Nature) d20+5
(Move Silently) d20+11
(Open Lock) d20+12
(Pick Pocket) d20+11
(Read Lips) d20+7
(Search) d20+11
(Tumble) d20+12
(Use Magic Device) d20+6
Sylvea only(Fortitude Save) d20+4
(Reflex Save) d20+1
(Will Save) d20+7
(Initiative) d20+0
(Base Melee Attack) d20+3
(Base Ranged Attack) d20+3
(Staff as Double Weapon Attack) d20-1
(Staff as Double Weapon Extra Attack) d20-5
(Northern Cross Staff Damage) d6
(Northern Cross Staff Critical) 2d6
(Rebuke Undead Max Hit Dice) d20+0
(Rebuke Undead Total Hit Dice) 2d6+5
(Dispel Turn Undead) 2d6+5
(Bolster Undead) d20+0
(Concentration) d20+2
(Diplomacy) d20+2
(Disable Device) d20+2
(Hide) d20+1
(Intuit Direction) d20+4
(Intuit Direction + Northern Cross bonus) d20+24
(Never get lost again!)(Knowledge: Arcana) d20+3
(Knowledge: Religion) d20+3
(Profession: Apothecary) d20+4
(Profession: Herbalist) d20+5
(Sense Motive) d20+4
(Spellcraft) d20+3
Will I convert these to loadable .xml files for your own Gametable client? Sure. I think I can work that into my schedule.
And the difference between Craft and Profession is that Crafts rely on Intelligence and pure know-how, while Professions rely on Wisdom and intuition. Aren't you glad that Herbalist and Apothecary are both Professions, Wraith? Sylvea's Wis bonus is notably higher than her Int bonus, after all....